using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Spymaster
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;

        GameController gameController;

        /// <summary>
        /// Initializes a new instance of the <see cref="Game1" /> class.
        /// </summary>
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            gameController = new GameController(this, graphics);
            this.Components.Add(gameController);

            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 450;
            //graphics.IsFullScreen = true;
            this.IsMouseVisible = true;
        }
    }
}
